Sunday, December 23, 2012

My Dome - Interior View

My Dome - Interior View
house interior design software
Image by A. Davey
Exterior photos of geodesic dome homes are rare enough; period pictures of their interiors are scarce as hens' teeth. These photos of our geodesic dome home in the Missouri Ozarks date to 1972, shortly after we finished moving in.

Hey - I still have those chairs and the marble-topped cafe table barely visible on the left side of the photo! I had the chairs refinished a few years later, and they turned out great!

I also have all those area rugs. I kept the secretary until 2006, when I sold it.

A year or two after I took this photo, we went upscale and had dark brown wall-to-wall carpeting installed in the bedroom.

If this photo has a soft-focus look to it, it's because there was a terrible amount of noise in the print - orangy-red and blue splotches, especially in the shadows. Consequently, I had set my Noise Nija software to "high" to eliminate the distracting colored noise.

Here, I think the dreamlike effect is pleasing. I'm looking back through the years to a room I haven't been in since 1975.

The Pease Dome Company of Hamilton, Ohio, under license from Buckminster Fuller, manufactured the prefab kits for our house's geodesic domes. My mother did the rest of the design work.

The Pease Dome Company is no longer in business. The Buckminster Fuller Virtual Institute cites Pease as the first Fuller dome manufacturer.

www.buckminster.info/Index/D/Domes-Manuf-P.htm

Scan of color print taken in early 1972.


Interior in HDR
house interior design software
Image by Shaojin+AT
Picture: My house's interior design in HDR format, shot taken using wide angle lenses: Canon EF 17-40mm f4.0 L. (HDR powered by: PHOTOMATIX PRO).
Location: Tanglin, Singapore

In image processing, computer graphics, and photography, high dynamic range imaging (HDRI) is a set of techniques that allows a greater dynamic range of exposures (the range of values between light and dark areas) than normal digital imaging techniques. The intention of HDRI is to accurately represent the wide range of intensity levels found in real scenes ranging from direct sunlight to shadows.
High Dynamic Range Imaging was originally developed in the 1930s and 1940s by Charles Wyckoff. Wyckoff's detailed pictures of nuclear explosions appeared on the cover of Life magazine in the mid 1940s. The process of tone mapping together with bracketed exposures of normal digital images, giving the end result a high, often exaggerated dynamic range, was first reported in 1993[1], and resulted in a mathematical theory of differently exposed pictures of the same subject matter that was published in 1995[2]. In 1997 this technique of combining several differently exposed images to produce a single HDR image was presented to the computer graphics community by Paul Debevec.
This method was developed to produce a high dynamic range image from a set of photographs taken with a range of exposures. With the rising popularity of digital cameras and easy-to-use desktop software, the term HDR is now popularly used[3] to refer to this process. This composite technique is different from (and may be of lesser or greater quality than) the production of an image from a single exposure of a sensor that has a native high dynamic range. Tone mapping is also used to display HDR images on devices with a low native dynamic range, such as a computer screen.

The desirability of HDR has been recognised for decades but its wider usage was, until quite recently, precluded by the limitations imposed by the available computer processing power. Probably the first practical application of HDRI was by the movie industry in late 1980s and, in 1985, Gregory Ward created the Radiance RGBE image file format which was the first (and still the most commonly used) High Dynamic Range Imaging file format. In 1997 the technique of combining several differently exposed images to produce a single HDR image was presented to the public by Paul Debevec and his research has since contributed significantly to the popularization of HDRI.[citation needed]

Source from Wikipedia: en.wikipedia.org/wiki/High_dynamic_range_imaging


Dining Room
house interior design software
Image by Shaojin+AT
Picture: My house's interior design in HDR
Location: Tanglin, Singapore

In image processing, computer graphics, and photography, high dynamic range imaging (HDRI) is a set of techniques that allows a greater dynamic range of exposures (the range of values between light and dark areas) than normal digital imaging techniques. The intention of HDRI is to accurately represent the wide range of intensity levels found in real scenes ranging from direct sunlight to shadows.
High Dynamic Range Imaging was originally developed in the 1930s and 1940s by Charles Wyckoff. Wyckoff's detailed pictures of nuclear explosions appeared on the cover of Life magazine in the mid 1940s. The process of tone mapping together with bracketed exposures of normal digital images, giving the end result a high, often exaggerated dynamic range, was first reported in 1993[1], and resulted in a mathematical theory of differently exposed pictures of the same subject matter that was published in 1995[2]. In 1997 this technique of combining several differently exposed images to produce a single HDR image was presented to the computer graphics community by Paul Debevec.
This method was developed to produce a high dynamic range image from a set of photographs taken with a range of exposures. With the rising popularity of digital cameras and easy-to-use desktop software, the term HDR is now popularly used[3] to refer to this process. This composite technique is different from (and may be of lesser or greater quality than) the production of an image from a single exposure of a sensor that has a native high dynamic range. Tone mapping is also used to display HDR images on devices with a low native dynamic range, such as a computer screen.

The desirability of HDR has been recognised for decades but its wider usage was, until quite recently, precluded by the limitations imposed by the available computer processing power. Probably the first practical application of HDRI was by the movie industry in late 1980s and, in 1985, Gregory Ward created the Radiance RGBE image file format which was the first (and still the most commonly used) High Dynamic Range Imaging file format. In 1997 the technique of combining several differently exposed images to produce a single HDR image was presented to the public by Paul Debevec and his research has since contributed significantly to the popularization of HDRI.[citation needed]

Source from Wikipedia: en.wikipedia.org/wiki/High_dynamic_range_imaging


Dining
house interior design software
Image by Shaojin+AT
Picture: My house's interior design in HDR
Location: Tanglin, Singapore

In image processing, computer graphics, and photography, high dynamic range imaging (HDRI) is a set of techniques that allows a greater dynamic range of exposures (the range of values between light and dark areas) than normal digital imaging techniques. The intention of HDRI is to accurately represent the wide range of intensity levels found in real scenes ranging from direct sunlight to shadows.
High Dynamic Range Imaging was originally developed in the 1930s and 1940s by Charles Wyckoff. Wyckoff's detailed pictures of nuclear explosions appeared on the cover of Life magazine in the mid 1940s. The process of tone mapping together with bracketed exposures of normal digital images, giving the end result a high, often exaggerated dynamic range, was first reported in 1993[1], and resulted in a mathematical theory of differently exposed pictures of the same subject matter that was published in 1995[2]. In 1997 this technique of combining several differently exposed images to produce a single HDR image was presented to the computer graphics community by Paul Debevec.
This method was developed to produce a high dynamic range image from a set of photographs taken with a range of exposures. With the rising popularity of digital cameras and easy-to-use desktop software, the term HDR is now popularly used[3] to refer to this process. This composite technique is different from (and may be of lesser or greater quality than) the production of an image from a single exposure of a sensor that has a native high dynamic range. Tone mapping is also used to display HDR images on devices with a low native dynamic range, such as a computer screen.

The desirability of HDR has been recognised for decades but its wider usage was, until quite recently, precluded by the limitations imposed by the available computer processing power. Probably the first practical application of HDRI was by the movie industry in late 1980s and, in 1985, Gregory Ward created the Radiance RGBE image file format which was the first (and still the most commonly used) High Dynamic Range Imaging file format. In 1997 the technique of combining several differently exposed images to produce a single HDR image was presented to the public by Paul Debevec and his research has since contributed significantly to the popularization of HDRI.[citation needed]

Source from Wikipedia: en.wikipedia.org/wiki/High_dynamic_range_imaging


Main Hall
house interior design software
Image by Shaojin+AT
Picture: My house's interior design in HDR
Location: Tanglin, Singapore

In image processing, computer graphics, and photography, high dynamic range imaging (HDRI) is a set of techniques that allows a greater dynamic range of exposures (the range of values between light and dark areas) than normal digital imaging techniques. The intention of HDRI is to accurately represent the wide range of intensity levels found in real scenes ranging from direct sunlight to shadows.
High Dynamic Range Imaging was originally developed in the 1930s and 1940s by Charles Wyckoff. Wyckoff's detailed pictures of nuclear explosions appeared on the cover of Life magazine in the mid 1940s. The process of tone mapping together with bracketed exposures of normal digital images, giving the end result a high, often exaggerated dynamic range, was first reported in 1993[1], and resulted in a mathematical theory of differently exposed pictures of the same subject matter that was published in 1995[2]. In 1997 this technique of combining several differently exposed images to produce a single HDR image was presented to the computer graphics community by Paul Debevec.
This method was developed to produce a high dynamic range image from a set of photographs taken with a range of exposures. With the rising popularity of digital cameras and easy-to-use desktop software, the term HDR is now popularly used[3] to refer to this process. This composite technique is different from (and may be of lesser or greater quality than) the production of an image from a single exposure of a sensor that has a native high dynamic range. Tone mapping is also used to display HDR images on devices with a low native dynamic range, such as a computer screen.

The desirability of HDR has been recognised for decades but its wider usage was, until quite recently, precluded by the limitations imposed by the available computer processing power. Probably the first practical application of HDRI was by the movie industry in late 1980s and, in 1985, Gregory Ward created the Radiance RGBE image file format which was the first (and still the most commonly used) High Dynamic Range Imaging file format. In 1997 the technique of combining several differently exposed images to produce a single HDR image was presented to the public by Paul Debevec and his research has since contributed significantly to the popularization of HDRI.[citation needed]

Source from Wikipedia: en.wikipedia.org/wiki/High_dynamic_range_imaging

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