President Barack Obama in Members' Lobby
Image by UK Parliament
Commons Speaker, John Bercow, shows US President, Barack Obama a point of architectural interest in Members’ Lobby during his personal tour of the Palace of Westminster ahead of his keynote address.
Members' Lobby was designed to be the working ante-room to the Commons Chamber. Behind them are statues of Prime Ministers Clement Attlee and Baroness Margaret Thatcher – the first person to be so honoured by the House while still living.
Barack Obama made history on Wednesday 25 May 2011 as the first President of the United States to give an address in Westminster Hall to Members of both Houses of Parliament.
Parliamentary news: President Obama addresses MPs and Members of the Lords
About Parliament: Addresses to Members of both Houses of Parliament
The Members' Lobby and Churchill arch
Virtual tours: House of Commons Chamber
Image: Catherine Bebbington/Parliamentary copyright. These images are subject to parliamentary copyright.
www.parliament.uk
Churchill Club Top 10 Tech Trends Debate
Image by jurvetson
I just got back from the Churchill Club’s 13th Annual Top 10 Tech Trends Debate (site).
Curt Carlson, CEO of SRI, presented their trends from the podium, which are meant to be “provocative, plausible, debatable, and that it will be clear within the next 1-3 years whether or not they will actually become trends.”
Then the panelists debated them. Speaking is Aneesh Chopra, CTO of the U.S., and smirking to his left is Paul Saffo, and then Ajay Senkut from Clarium, then me.
Here are SRI’s 2011 Top 10 Tech Trends [and my votes]:
Trend 1. Age Before Beauty. Technology is designed for—and disproportionately used by—the young. But the young are getting fewer. The big market will be older people. The aging generation has grown up with, and is comfortable with, most technology—but not with today’s latest technology products. Technology product designers will discover the Baby Boomer’s technology comfort zone and will leverage it in the design of new devices. One example today is the Jitterbug cell phone with a large keypad for easy dialing and powerful speakers for clear sound. The trend is for Baby Boomers to dictate the technology products of the future.
[I voted YES, it’s an important and underserved market, but for tech products, they are not the early adopters. The key issue is age-inspired entrepreneurship. How can we get the entrepreneurial mind focused on this important market?]
Trend 2. The Doctor Is In. Some of our political leaders say that we have "the best medical care system in the world". Think what it must be like in the rest of the world! There are many problems, but one is the high cost of delivering expert advice. With the development of practical virtual personal assistants, powered by artificial intelligence and pervasive low-cost sensors, “the doctor will be in”—online—for people around the world. Instead of the current Web paradigm: “fill out this form, and we’ll show you information about what might be ailing you”, this will be true diagnosis—supporting, and in some cases replacing—human medical practitioners. We were sending X-rays to India to be read; now India is connecting to doctors here for diagnosis in India. We see the idea in websites that now offer online videoconference interaction with a doctor. The next step is automation. The trend is toward complete automation: a combination of artificial intelligence, the Internet, and very low-cost medical instrumentation to provide high-quality diagnostics and advice—including answering patient questions—online to a worldwide audience.
[NO. Most doctor check-ups and diagnoses will still need to be conducted in-person (blood tests, physical exams, etc). Sensor technology can’t completely replace human medical practitioners in the near future. Once we have the physical interface (people for now), then the networking and AI capabilities can engage, bringing specialist reactions to locally collected data. The real near-term trend in point-of-care is the adoption of iPads/phones connected to cloud services like ePocrates and Athenahealth and soon EMRs.]
Trend 3. Made for Me. Manufacturing is undergoing a revolution. It is becoming technically and economically possible to create products that are unique to the specific needs of individuals. For example, a cell phone that has only the hardware you need to support the features you want—making it lighter, thinner, more efficient, much cheaper, and easier to use. This level of customization is being made possible by converging technical advances: new 3D printing technology is well documented, and networked micro-robotics is following. 3D printing now includes applications in jewelry, industrial design, and dentistry. While all of us may not be good product designers, we have different needs, and we know what we want. The trend is toward practical, one-off production of physical goods in widely distributed micro-factories: the ultimate customization of products. The trend is toward practical, one-off production of physical goods in widely distributed micro-factories: the ultimate customization of products.
[NO. Personalization is happening just fine at the software level. The UI skins and app code is changeable at zero incremental cost. Code permeates outward into the various vessels we build for it. The iPhone. Soon, the car (e.g. Tesla Sedan). Even the electrical circuits (when using an FPGA). This will extend naturally to biological code, with DNA synthesis costs plummeting (but that will likely stay centralized in BioFabs for the next 3 years. When it comes to building custom physical things, the cost and design challenges relegate it to prototyping, tinkering and hacks. Too many people have a difficult time in 3D content creation. The problem is the 2D interfaces of mouse and screen. Perhaps a multitouch interface to digital clay could help, where the polygons snap to fit after the form is molded by hand.]
Trend 4. Pay Me Now. Information about our personal behavior and characteristics is exploited regularly for commercial purposes, often returning little or no value to us, and sometimes without our knowledge. This knowledge is becoming a key asset and a major competitive advantage for the companies that gather it. Think of your supermarket club card. These knowledge-gatherers will need to get smarter and more aggressive in convincing us to share our information with them and not with their competitors. If TV advertisers could know who the viewers are, the value of the commercials would go up enormously. The trend is technology and business models based on attracting consumers to share large amounts of information exclusively with service providers.
[YES, but it’s nothing new. Amazon makes more on merchandising than product sales margin. And, certain companies are getting better and better at acquiring customer information and personalizing offerings specifically to these customers. RichRelevance provides this for ecommerce (driving 25% of all e-commerce on Black Friday). Across all those vendors, the average lift from personalizing the shopping experience: 15% increase in overall sales and 8% increase in long-term profitability. But, simply being explicit and transparent to the consumer about the source of the data can increase the effectiveness of targeted programs by up to 100% (e.g., saying “Because you bought this product and other consumers who bought it also bought this other product" yielded a 100% increase in product recommendation effectiveness in numerous A/B tests). Social graph is incredibly valuable as a marketing tool.]
Trend 5. Rosie, At Last. We’ve been waiting a long time for robots to live in and run our homes, like Rosie in the Jetsons’ household. It’s happening a little now: robots are finally starting to leave the manufacturing floor and enter people's homes, offices, and highways. Robots can climb walls, fly, and run. We all know the Roomba for cleaning floors—and now there’s the Verro for your pool. Real-time vision and other sensors, and affordable precise manipulation, are enabling robots to assist in our care, drive our cars, and protect our homes and property. We need to broaden our view of robots and the forms they will take—think of a self-loading robot-compliant dishwasher or a self-protecting house. The trend is robots becoming embedded in our environments, and taking advantage of the cloud, to understand and fulfill our needs.
[NO. Not in 3 years. Wanting it badly does not make it so. But I just love that Google RoboCar. Robots are not leaving the factory floor – that’s where the opportunity for newer robots and even humanoid robots will begin. There is plenty of factory work still to be automated. Rodney Brooks of MIT thinks they can be cheaper than the cheapest outsourced labor. So the robots are coming, to the factory and the roads to start, and then the home.]
Trend 6. Social, Really. The rise of social networks is well documented, but they're not really social networks. They're a mix of friends, strangers, organizations, hucksters—it’s more like walking through a rowdy crowd in Times Square at night with a group of friends. There is a growing need for social networks that reflect the fundamental nature of human relationships: known identities, mutual trust, controlled levels of intimacy, and boundaries of shared information. The trend is the rise of true social networks, designed to maintain real, respectful relationships online.
[YES. The ambient intimacy of Facebook is leading to some startling statistics on fB evidence reuse by divorce lawyers (80%) and employment rejections (70%). There are differing approaches to solve this problem: Altly’s alternative networks with partioning and control, Jildy’s better filtering and auto-segmentation, and Path’s 50 friend limit.]
Trend 7. In-Your-Face Augmented Reality. With ever-cheaper computation and advances in computer vision technology, augmented reality is becoming practical, even in mobile devices. We will move beyond expensive telepresence environments and virtual reality games to fully immersive environments—in the office, on the factory floor, in medical care facilities, and in new entertainment venues. I once did an experiment where a person came into a room and sat down at a desk against a large, 3D, high-definition TV display. The projected image showed a room with a similar desk up against the screen. The person would put on 3D glasses, and then a projected person would enter and sit down at the other table. After talking for 5 to 10 minutes, the projected person would stand up and put their hand out. Most of the time, the first person would also stand up and put their hand into the screen—they had quickly adapted and forgotten that the other person was not in the room. Augmented reality will become indistinguishable from reality. The trend is an enchanted world— The trend is hyper-resolution augmented reality and hyper-accurate artificial people and objects that fundamentally enhance people's experience of the world.
[NO, lenticular screens are too expensive and 3D glasses are a pain in the cortex. Augmented reality with iPhones is great, and pragmatic, but not a top 10 trend IMHO]
Trend 8. Engineering by Biologists.
Biologists and engineers are different kinds of people—unless they are working on synthetic biology. We know about genetically engineered foods and creatures, such as gold fish in multiple other colors. Next we’ll have biologically engineered circuits and devices. Evolution has created adaptive processing and system resiliency that is much more advanced than anything we’ve been able to design. We are learning how to tap into that natural expertise, designing devices using the mechanisms of biology. We have already seen simple biological circuits in the laboratory. The trend is practical, engineered artifacts, devices, and computers based on biology rather than just on silicon.
[YES, and NO because it was so badly mangled as a trend. For the next few years, these approaches will be used for fuels and chemicals and materials processing because they lend themselves to a 3D fluid medium. Then 2D self-assembling monolayers. And eventually chips , starting with memory and sensor arrays long before heterogeneous logic. And processes of biology will be an inspiration throughout (evolution, self-assembly, etc.). Having made predictions along these themes for about a decade now, the wording of this one frustrated me]
Trend 9. ‘Tis a Gift to be Simple. Cyber attacks are ever more frequent and effective. Most attacks exploit holes that are inevitable given the complexity of the software products we use every day. Cyber researchers really understand this. To avoid these vulnerabilities, some cyber researchers are beginning to use only simple infrastructure and applications that are throwbacks to the computing world of two decades ago. As simplicity is shown to be an effective approach for avoiding attack, it will become the guiding principle of software design. The trend is cyber defense through widespread adoption of simple, low-feature software for consumers and businesses.
[No. I understand the advantages of being open, and of heterogencity of code (to avoid monoculture collapse), but we have long ago left the domain of simple. Yes, Internet transport protocols won via simplicity. The presentation layer, not so much. If you want dumb pipes, you need smart edges, and smart edges can be hacked. Graham Spencer gave a great talk at SFI: the trend towards transport simplicity (e.g. dumb pipes) and "intelligence in the edges" led to mixing code and data, which in turn led to all kinds of XSS-like attacks. Drive-by downloading (enabled by XSS) is the most popular vehicle for delivering malware these days.]
Trend 10. Reverse Innovation. Mobile communication is proliferating at an astonishing rate in developing countries as price-points drop and wireless infrastructure improves. As developing countries leapfrog the need for physical infrastructure and brokers, using mobile apps to conduct micro-scale business and to improve quality of life, they are innovating new applications. The developing world is quickly becoming the largest market we’ve ever seen—for mobile computing and much more. The trend is for developing countries to turn around the flow of innovation: Silicon Valley will begin to learn more from them about innovative applications than they need to learn from us about the underlying technology.
[YES, globalization is a megatrend still in the making. The mobile markets are clearly China, India and Korea, with app layer innovation increasingly originating there. Not completely of course, but we have a lot to learn from the early-adopter economies.]
labyrinthine circuit board lines
Image by quapan
In the center of the roundabout doesn't lurk a tarantula, a minotaur or a www-bugspider but there are standing out - of a black π-perforation [r=1mm] - the anchoring grab-buckets of the AGP-slot residing upon the upper side. The PGA370-Socket motherboard {19.2_x_30.5 [cm]} is equipped with Integrated Circuits that were assembled in the 90ties.
SIZE (of the framing)
■ real /~thumbnail-area/ : ~ 18 x 13 [mm]
■ virtual /max. available for FC/ : 1273 x 927 [pixel]; 158.509 [cols]
STEADINESS was provided by a tripod, ILLUMINATION by the sun.
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TECHNOLOGIES: surface mount - through-hole
Surface mount technology (SMT) is a method for constructing electronic circuits in which the components (SMC, or Surface Mounted Components) are mounted directly onto the surface of printed circuit boards (PCBs). Electronic devices so made are called surface-mount devices or SMDs. In the industry it has largely replaced the through-hole technology construction method of fitting components with wire leads into holes in the circuit board.
An SMT component is usually smaller than its through-hole counterpart because it has either smaller leads or no leads at all. It may have short pins or leads of various styles, flat contacts, a matrix of solder balls (BGAs), or terminations on the body of the component.
PGA370-socket
This platform for Pentium III is not wholly obsolete, but its use is today limited to the above specialty applications, having been superseded by Socket 423/478/775 (for Pentium 4 and Core 2 processors). Via is at present still producing Socket 370 processors but committed to migrating their processor line to ball grid array packages.
Perplexing Circuit Board Lines
Despite what appears to be a perplexing mishmash of lines, there's an actual method to this madness. These lines conduct electricity to get the data to the on-chip processor with no interference, thusly unlike traditionally insulated wires, circuit board lines cannot cross each other. - The darkred circles of the photo allow the data signal to safely transfer from one side of the circuit board to the other, and get past any electronic obstacles in its way.
printed circuit board (PCB)
A printed circuit board (PCB) is a circuit board fabricated by densely mounting a plurality of parts on a plate made of phenol resin or epoxy resin and densely forming curtailed circuits on the surface of the plate to connect the respective parts to each other. A printed circuit board is typically produced by alternately stacking a plurality of substrates with conductive circuits formed thereon and prepreg sheets, bonding them under heat and pressure, forming holes to allow electrical parts to be mounted on the insulating plate, and plating them with copper or other metallic materials to provide an electrical connection between the surface and inner layers. Printed circuit boards have a variety of electric or electronic parts soldered to their circuit patterns which are formed by labyrinth-like copper foils, each having electric or electronic parts soldered to lands with their terminals inserted in the terminal holes, which are made in the lands. Printed circuit boards are classified into single-sided PCBs, double-sided PCBs and multi-layer PCBs depending the number of wiring circuit surfaces. A multi-layer PCB provides a plurality of electrically conductive layers separated by insulating dielectric layers. A typical multi-layer PCB includes many layers of copper, with each layer of copper separated by a dielectric material. Multi-layer printed circuit boards are commonly used in electronic devices to connect electronic components such as integrated circuits to one another. Printed circuit boards used in various types of data processing systems (especially in computers) are typically mounted within a plastic or sheet metal housing structure, and are conventionally referred to as motherboards ...
Make knotwork-like designs from old electronic circuit boards Another characteristic of Celtic/Anglo-Saxon art is 'knotwork'. Lines and ribbons are taken on never-ending journeys through complex repeats of flyovers and underpasses. © The British Library Board
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Image of an older circuit board with mostly through hole technology fabricated: circuit board of greenish colour.
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Along came the spiders
The busy creatures who will guide you through the Internet Forbes, October 23, 1995
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►► google-search results ◄◄
{(239/326/28500/29100/32100/25700 - July29/Aug14/Jan10/Sept10/20Oct10/09Mar11)}
BLOGS:
■ Just lurking for now by Dave's Whiteboard, Dec 22nd, 2009
■ Jaron Lanier: technology humanist Los Angeles Times: Books, Authors and all things bookish by Carolyn Kellogg, Jan 10, 2010
■ Shack's Comings and Goings - A compilation of lessons, reviews, tips and advice that has helped my writing (w translations into 16 languages). Andy Shack on August 9th 2009
■ Computerworld Releases Special Report for IT Professionals Mindy on June 17th 2009
■ Multimodal imaging reveals consistent role for genes as mediators of circuit structure/function ... In his article, "Neural Connectivity as an Intermediate Phenotype: Brain Networks Under Genetic Control" [doi: 10.1002/hbm.20639] Andreas Meyer-Lindenberg examines the DARPP32, 5HTT and MAOA genes and asks whether their associations with aspects of brain structure/function are in any way consistent across different neuroimaging modalities. Amazingly, the answer seems to be, yes... - dendrite on July 31st 2009
■ Spiele ohne Grenzen Am Analystentag des Chipkonzerns verbreitert dieser sein Einzugsgebiet .... Intel Outside könnten Konkurrenten auf Handys und weitere Consumerelektronik-Geräte schreiben. May 27th 2009 by redaktion@handelszeitung.ch
■ Image has no backlink but has got the new description: "technology and creativity bring beauty and symmetry" by theabundantartist on Aug 14th 2009
■ Thinking Like a Computer library @ qut.edu.au, by Willans on 2010-02-04 Truncation: An asterisk * which asks the computer to look for a sequence of characters and any number of characters after that. Wildcard: A question mark ? which asks the computer to look for a sequence of characters and replace the wildcard with any one character. Phrasing: Asking the computer to regard a phrase as one sequence of characters by putting inverted commas " " around the phrase. Boolean Operators: Words used to combine searches in different ways OR asks the computer to find resources containing ANY of the given terms (used for similar terms) AND asks the computer to find resources containing ALL of the given terms (used for different terms) NOT asks the computer to eliminate any resources containing a given term.
■ Tek Talk Today Introduction by Lynn S on Sunday, 20th Sept 2009
■ Cool "socket 370″images A few nice socket 370 images I found
■ diggyblog October 15th, 2009
■ Search results for "system:lectures " @stowaway.net
■ Doug Clow's Imaginatively-Titled Blog - New Technology in Higher Education - Digital scholarship: Advanced technologies for research (1) posted on 10 March 2010
■ Science Hack Day and The Revolutionaries July 1, 2010 - by Premasagar
■ Download Ubuntu 10.04 LTS for Your Small Business Posted on June 8, 2010 by Windows Software Team
■ Israel's Cyber Weapons by Eric on September 28, 2010
■ A Bursting Market: Cisco Building APIs for Cloud Infrastructure Automation By Alex Williams / March 8, 2011 8:45 AM
■ Consistency is King Content, as king, is dead. Long live the new king, consistency. By Ian, March 18, 2011.
KEYWORDS
@ explore: interestingness April 2008
@ interesting: magnification, tarantula.
@ electronics cluster: circuit, led, diy
@ image: texture in the superimposition "346/365 _ incognito?" July 2009
@ hivemind: roundabout, spider,tarantula, scrap, bug, detail.
@ wordnik: labyrinthine, circuit, IC, circuit, technology, scrap, board, framing, mazy.
@ technorati: magnification, motherboard, thumbnail, bug.
@ igosso: labyrinthine, electronics, 3D pattern, writing materials, mazy, 2435823037 [backup], 9361468@N05 (タグをコピペすると、ブログなどにカンタン貼り付けできます。 (copy & paste the box-code to your blog easily.), 9 interesting CC-images of my flickr-account selected by igosso (Aug09).@ m a h a l o: electric circuit, Electronic Data Systems, metallic bond.
@ netagura virtualbox Thinkpad T61でUbuntu再び その4 IntelVTを体感 , 10 月 5th, 2008
@ metal scrap: circuit-board
@ novovision.fr: tuyauterie
@ Free 3ds Textures: Small (240px / 175px), Medium (500px / 364px), Large (1273px / 927px) ['BACKUPs' of my flickr-image], patterns, detail, circuit,pattern, architecture, spider.
@ picturesandbox free figstockphotography: electronics, industry, process, spider, Free 3D Photos, free Data Center
@ articleslash: Virtual Or Real - How Many Different Faces Are There in Your Book?
@ yamaiko: superseded
IMAGE-HUNTERS
■ 3ds Spider Textures Creative Commons project by Dustin Senos and is powered by Media Temple and phpFlickr
■ www.strassenkatalog.de/str/blumberger-damm-12683-berlin-b...
■ Random Nature Patterns FunSciEnt-Just another Science site, Oct 24th, 2009
■ News From US ... Provide The Latest News From All Over The Universe Jun.30, 2010 in Tech and Science
■ 박영환의 '넥스트
■ free photos for business w license for commercial use with attribution
■ labyrinthine circuit board lines photohorde, June 2008
■ PALETTE: #595638 #B76413 #E1972B #FFD689 #325CC3 @ colorhunter
■ photos populaires @ B-Real - musicspot.fr
■ zephoria Danah Boyd@ friendfeed
■ IC photos les plus populaires labyrinthine circuit board lines @ djibouti-net
■ Мой интернет. Все об интернете 2003 Октябрь (My Internet {with Google Chrome only; IE blocks it out}. All of the Internet 2003 October) @ formyinet.ru
■ Embed Code for this Photo with Attribution License @everystockphoto
■ Intellectual property rights protect an individual or business against unfair encroachment and misappropriation of hard work and creativity by usurpers and infringers. Society (through its laws) generally seeks to promote competition and innovation in the marketplace of goods and services. By protecting intellectual property, society rewards the types of creative, industrious activities that provide new and better choices to all members of society. @svenlaw.com
■ Celtic Sculpture origins of Irish Art, Celtic Jewelry and Celtic Sculpture
■ Patent Transfer Ltd - Patent Monetization Services Posted by admin On June - 17 - 2010
■ 365AffiliateMarketing.com | Effective Make Money Online Strategies (12th October 2010)
■ White Paper: Saving Your Servers from Disaster By Alex Williams / May 18, 2011
POND13b2_002.bmp
Image by Gary Hayes
The idea is clicking on the Info or Video button will give you more insight into the person - also online status requested. This is all built into the inteface as well of course...
NATURAL HISTORY MUSEUM - DUBLIN
Image by infomatique
The National Museum of Ireland - Natural History has approximately 10,000 animals on display which have been drawn from collections of over 2,000,000 specimens. These collections have been accumulating for over two centuries. Today this zoological museum encompasses outstanding examples of wildlife from Ireland and the far corners of the globe, some still to be seen today and others long extinct.
Just two years before Charles Darwin published his famous work on ‘The Origin of Species’, the Natural History Museum, Merrion Street was opened to the public for the first time, in 1857. This building was designed by Frederick V. Clarendon and is the oldest purpose-built museum building in Ireland, still used as originally intended. The museum is famous for its Victorian cabinet style, which houses ‘one of the world’s finest and fullest collections’, still to be seen today. The early origins of the museum lies with the Royal Dublin Society (RDS) who began gathering these collections in the 18th century. It was the enactment of The Dublin Science and Art Museum Act of 1877 which led to the transfer of the Natural History building and its collections to state ownership.
The National Museum of Ireland - Natural History is home to the Natural History Division which is responsible for caring for the Museum collections in the disciplines of zoology and geology. In 2001 the Earth Science Section of the Division moved from rented accommodation to relocate to Collins Barracks where new offices, a library and archive rooms have been established. When the large second-phase building at Collins Barracks is completed it will house an Earth Science gallery dedicated to the geological collections of the Natural History Division. Information on the collections is available from the curators at naturalhistory@museum.ie and some collections catalogues are available online at www.ucd.ie/~zoology/museum/
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