Thursday, May 16, 2013

Nice Simple House Design Software photos

Software Engineering
simple house design software
Image by The Eggplant
Diagrams from the second unofficial Red Bull Coding Competition. We were designing a simple AI that would make a bug learn how to navigate a maze.


Software Engineering
simple house design software
Image by The Eggplant
Diagrams from the second unofficial Red Bull Coding Competition. We were making a simple AI that could make a bug walk around a maze.



133/366 - End of an era
simple house design software
Image by p_a_h
Continuing the de-clutter of my house. 100 CDs for 'Design Builder' an educational CD-ROM I developed in 1995/6 for the 'Innovative Design Engineering Research group in the Manufacturing Systems department at the University of Hertfordshire. It was a joint project under an early HEFCE initiative (TLTP) to encourage the use of learning technologies in universities, developed with Sheffield Hallam University.

The CD-ROM took the user through the design of a winch and demonstrated 'concurrent engineering' principles. The aim was to design a winch that was able to drag a RNLI Lifeboat up a ramp and to ensure that the design came in on cost. Each user was given a different problem and they could build their design using tens of thousands of real-world components. Virtual experts watched the user's decisions and would try to interject to offer advice from 'their perspective' on why decisions were good or bad. Unlike most educational CD-ROMs there was no right answer and the advice offered would often conflict with advice from other virtual experts. For example the company's accountant might complain that the materials chosen were expensive, while the materials expert would agree that the choice seemed most appropriate for the manufacturing process chosen.

Some serious blood and sweat went into this product. I know at times I was working 120 hours a week, with computers rendering 3D 'solutions' round the clock for weeks on end.

I think 2000 were produced and we sold about 150, along with a number of site licenses. Unfortunately, because the project was part-funded by HEFCE (the English University funding body) we had to sell the CD at 'cost' price (£60). So unfortunately, there was no way the development team could survive. Other TLTP projects which had chosen to develop simple 'electronic books' that could be churned out quickly, oddly where better equipped to continue. They could sell each 'book' for a similar price as our complex learning tool. Our product had about 4 'man years' development work in it. So there was no way we could quickly churn out new tools. I guess it wasn't a fair situation and the rules lead to a self-defeating situation, where lots of educational resources were produced but weren't updated because the teams had to disband within a year of completion. But we were idealistic and believed that we should be pushing the boundaries if we wanted lecturers to start to think about adopting electronic learning materials.

Most of the CDs were disposed off by the Uni years ago. Myself and the lecturer in charge of the project kept a box each. I don't know why as we had made the product freely available to download by then. I think we couldn't bring ourselves to throw them away because of all the effort that had gone into making the product. But I'm the only member left and I closed down the project's server earlier in the year. So I think it's time to say goodbye and get some space back. Pity, we were a very idealistic team and even 16 years after it's release, I've seen few pieces of educational software that attempt to be as adventurous as we were with this project.


Approaching the Nanofax Singularity
simple house design software
Image by burtonwood + holmes


Approaching the Nanofax Singularity

“Nanofax?”

“Everything the name implies,” says Klaus, “and considerably less.”

“What’s that supposed to mean?”

“Nanofax AG offers a technology that digitally reproduces objects, physically, at a distance. Within certain rather large limitations, of course. A child’s doll, placed in a Lucky Dragon Nanofax unit in London, will be reproduced in the Lucky Dragon Nanofax unit in New York-”

From All Tomorrow’s Parties, by William Gibson.
Published by Putnam in 1999

The theme for the tenth edition of Version Fest is Territories and Infrastructure. Infrastructure is represented in our lives by fiber optic cables delivering the data that keeps us trucking. It is the faucet delivering water to our house, the asphalt we drive on, the flight plan our pilot takes. Infrastructure is the bridges, the networks, the grocery stores. It is the logistical machine the keeps modern life rolling on. But infrastructure is not just the pipes, and the tubes, and the faucets that deliver culture, but the material and methods that manufacture those pipes, tubes, cables and what not. Infrastructure is the tools we use to create.

Recently a new raft of technologies have entered the digital domain, these tools for replicating and manufacturing have already rapidly changed the way we think about producing things. For artists today these techniques and methods represent a new infrastructure.

Approaching the Nanofax Singuarity is a two day symposium featuring presentations and exhibits by artists and designers utilizing the latest techniques in digital fabrication and replication. Hardware once the sole domain of engineers and scientists have become much more accessible in the last five years. Advanced by open source technology, dedicated hacktivists, tinkerers and homebrew engineers have brought this infrastructure from the lofty heights of the machine shop into the alt space network. Now it is possible for designers with a small budget and workspace to utilize tools and equipment such as 3-d printers, RepRap, CNC machines, 3-d scanners, laser cutters and so forth.

So whether it’s making the tools to make the art, or making the art with the tools we’ve made, or making the art with open source tools, there exist many possibilities and options for designers and artists to interact with new digital fabrication techniques. Approaching the Nanofax Singuarity (ATNS) seeks to show case some of these artists currently working in this field here in Chicago.

Margarita Benitez works with fiber, sound and technological components in her practice, she will talk about her new project osloom an open source jacquard loom she is currently developing. DIYLILCNC is a collaborative project by artists Chris Reilly and Taylor Hokanson. Their project is a low cost open source DIY 3 axis CNC mill. Chris and Taylor will demonstrate the machine and talk about CNC technology in general, some of the shortcomings of the present state of CNC and how those are addressed by open-source hardware projects like the DIYLILCNC. We’ll also go over the specs of the DIYLILCNC, giving details about how it is built and its functions. (f)utility projects are a collaboration between Paola Cabal, Michael Genge and Christopher Grieshaber. Previous projects include Depth of Field currently on view at SubCity Projects in Chicago. (f)utility projects will be producing the ATNS pavilion at the NFO XPO. The pavilion will host exhibited projects by ATNS artists. Claudia Hart produces designs for sublime landscape gardens often containing expressive and sensual female bodies meant to interject emotional subjectivity into what is typically the overly-determined Cartesian world of digital design. Mik Kastner and Brian Matthew are members of the Bio Art Network they will talk about their “bio printer” a rapid prototyping machine that will produce organic sculptures from plant and animal cells. Patrick Lichty is a technologically-based conceptual artist, writer, independent curator, animator for the activist group, The Yes Men, and Executive Editor of Intelligent Agent Magazine. Lichty will exhibit his Pixelbox series, laser cut LED pieces whose simple appearance belays an experiment in emergent behavior. Dan Price combines sculpture, performance and experimental documentary practice. His current project Tentacle Shelter will be a wearable “shelter” for a child – like a costume/cape/tent produced in thick felt. For ATNS Price will exhibit a laser cut model and prototype for the shelter. Ben Stagl investigates urban space through a variety of mediums including sculpture, performance, video, and installation. Stagl is largely concerned with how human beings continue to address and experience shared spaces. Many of his projects explore ideas of inclusion through object, often involving collaboration and elements of participation.

Taken together these artists articulate both sides of the coin in terms of digital fabrication. Whether their project is to make the tools of production and distribute them freely to others. Or take up these tools and create new works via the CNC machine, bio printer, rapid prototyper or the laser cutter their work is at the leading edge of modern manufacturing techniques.

The universe is hacking, it’s software, it’s mobile web, it’s rapid prototyping, it’s hardware hacks, the idea of digital infrastructure for artists and designers just goes on and on. The recent article in Wired by Chris Anderson points to this momentum and suggests that what Kinkos was to the 80’s and 90’s so rapid prototyping and it’s various cousins will be to the tens or whatever this decade is going to be called.

Tom Burtonwood, April 2010

References:

en.wikipedia.org/wiki/All_Tomorrow's_Parties_(novel)

www.technovelgy.com/ct/content.asp?Bnum=112

www.wired.com/magazine/2010/01/ff_newrevolution/

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