Thursday, December 27, 2012

NYC - UES - MCNY: New York Toy Stories - Build-Your-Own New York World's Fair

NYC - UES - MCNY: New York Toy Stories - Build-Your-Own New York World's Fair
games to design your own house
Image by wallyg
New York Toy Stories, a permanent exhibit at the Museum of the City of New York, explores New York childhood over the last 200 years through toys, games, cast-iron vehicles, and the Stettheimer doll house – all owned or made by New Yorkers.

The Museum of the City of New York (MCNY), founded in 1923 to present the history of New York City and its people, fills an imposing 5-floor brick and limestone building on the Museum Mile section of Fifth Avenue, between 103rd and 104th Streets. The Museum was originally housed in Gracie Mansion until this Neo-Georgian-Colonial style was built to the design of Joseph J. Freedlander from 1928-1930. The museum's collections include paintings, drawings, prints, and photographs featuring New York City and its residents, as well as costumes, decorative objects and furniture, toys, rare books and manuscripts, marine and military collections, police and fire collections, and a theater collection.




Commodore 64 Flashback: Racing Destruction Set by Electronic Arts
games to design your own house
Image by raider3_anime
I was big on all of EA's "Construction Set" games in the early to mid-1980s. This is no exception.

Racing Destruction Set was developed by Rick Koenig, with art by Connie Goldman and music by David Warhol. (All part of the "Blue Sky Rangers", Mattel Electronics' in-house game development team for the Intellivision!)

Not only could you race against your opponent, you could trip up your opponent with landmines or oil slicks, and, of course, the "Construction" aspect of the game - Designing your own tracks, tweaking the elevations, adding ramps, racing on ice or sand as well as the regular tracks, changing the gravity, customizing your vehicles - Good fun on a Saturday afternoon, or any day (or night) of the week.


The House of the Dead: Overkill case study
games to design your own house
Image by Fluid Design
When Fluid were brought on board to work on the contemporary re-invention of iconic arcade rail shooter game ‘ House of the Dead- Overkill’, Sega were generous enough to bless them with those magic words that all designers hope to hear – ‘run with your own creativity’.
So they did- and the result have been amazing, causing waves all over the industry.

Requirements included: New Brand Logo, Pack Art, Special Edition set with Comic, Press Kit, Print Advertising and Web Design.

For full case study please go to :

www.fluidesign.co.uk/#/casestudy/?projid =38

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